Black Steel 1 change some parts of original game like different game begining, ending plus new encounters around. Later i deicided to build something different and larger, total conversion called Dust & Blood, where made huge progress, and many experimental mods where try new concepts. Now i want to finish them all under name of Black Steel 2. I have many maps and stuff from these unfinished mods, and they are like pieces of puzzle which i will try to connect into one big mod. Some things will come from BSM1, BSM New Edition, some from Dust and Blood, Glow, Dangerous Quest, Bunker 21, Abandoned Places, Zombie Warning and many more. Game structure is very simple (see picture) you are vault citizen which escaped from masacre. Mutants destroyed vault and you want to revenge on them. Go into wasteland, where during adventures take experience, stuff and finally return to vault, where kill mutants and his boss. You could visit finall area (vault) at any time, but to get better chances to win its first better walk around and get experience. Ofcourse every items will come only from quest (disabled or changed worldmap encounters) Already my best way to make adventures come from Dangerous Quest and probably i will continue this way. So you will meet many weird peoples and funny situations like these known from Fallouts special encounters (maybe not so much crazy). Its very easy to build dialogs and quest when they contain some humor, because they are light and quick (heavy drama require much more quality and time spend of every plot details) and from such humor come high playability, because you never known what expect = game is less boring. I will start from build begining and ending area, then just enlarge world with new adventures. In result game should be playable at any point of progress, just modify experience amount: when large game world then less exp and items per quest. No matter what quests you solve, 50% of them should be enough to finish game.
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